﻿using Microsoft.Xna.Framework.Graphics;

namespace ShaderXMachine
{
    internal class Shader
    {
        internal Effect effect;
        internal bool active;
        internal string name;
        internal EffectTechnique tech;
        internal Shader(Effect effect, string name, EffectTechnique tech, bool active = true)
        {
            this.effect = effect;
            this.name = name;
            this.tech = tech;
            this.active = active;
        }
    }
}
